Survival Log contacts
The 25 threads the phone opens: 20 trade, 5 bring an event, 9 take a reply. The message text stays in the game.
Checked against the 9/2 Update (version 1.0.15511), released .
25 contacts
- Neighbor, Discount Mart, Wage Slave Messages 149 Holds nothing Brings 29 events Answerable 3
- Neighbor, Student Messages 130 Holds nothing Brings 34 events Answerable no
- Neighbor, Discount Mart, Neighbor Lady's Leftover Food Messages 14 Holds 3 kinds Brings none Answerable 1
- Rescue Team Messages 15 Holds nothing Brings 13 events Answerable no
- Cashier Messages 11 Holds 9 kinds Brings none Answerable 1
- Sales Assistant, Farmers' Market Messages 10 Holds 4 kinds Brings none Answerable 1
- Sales Assistant, Discount Mart, Supermarket Clerk's Home Inventory Messages 9 Holds 8 kinds Brings none Answerable 1
- Sales Assistant, Renovation Company Messages 9 Holds 9 kinds Brings none Answerable 1
- Sales Assistant, Discount Mart, Market Vendor's Seed Stock Messages 9 Holds 5 kinds Brings none Answerable 1
- Customer Messages 11 Holds 3 kinds Brings none Answerable 1
- Middle-Aged Customer Messages 7 Holds 8 kinds Brings none Answerable 1
- Anonymous Number Messages 4 Holds nothing Brings 1 event Answerable no
- Ada (Library) Messages 3 Holds 8 kinds Brings none Answerable no
- Alex Messages 3 Holds 9 kinds Brings none Answerable no
- Dora (Grocery Store) Messages 3 Holds 4 kinds Brings none Answerable no
- Dr. Cohen (32nd Floor) Messages 3 Holds 3 kinds Brings none Answerable no
- Greg Messages 3 Holds 8 kinds Brings none Answerable no
- Jackie Messages 3 Holds 9 kinds Brings none Answerable no
- Joey (Homeless) Messages 3 Holds 9 kinds Brings none Answerable no
- Lena (Pediatrician) Messages 3 Holds 9 kinds Brings none Answerable no
- Lenny (Overpass) Messages 3 Holds 3 kinds Brings none Answerable no
- Martin (Car) Messages 3 Holds 5 kinds Brings none Answerable no
- Otto (Basement) Messages 3 Holds 8 kinds Brings none Answerable no
- Sammy Messages 3 Holds 4 kinds Brings none Answerable no
Showing 24 of 25
Community Group
The group chat is one thread with 30 people in it and 526 lines between them. 32 of those lines move Morale and 16 open an event. It is also the one place in the game where the cast thins out: the table below is every member the game gives a day for.
| Member | What the day means |
|---|---|
| No. 20, From Outside | arrives on day 52 |
| No. 23, Young Couple | goes on day 7 |
| No. 6, The Young One | goes on day 10 |
| No. 24, Runs a Shop | goes on day 17 |
| No. 13, Old Couple | goes on day 26 |
| No. 2, That Family | goes on day 34 |
| No. 11, Works Days | goes on day 63 |
| No. 4, The Loud One | goes on day 67 |
| Family (No. 18) | goes on day 77 |
9 more members carry day 1 in both columns, which is the table's way of saying nothing, and their lines carry no day either. The remaining 12 carry that same day 1 to join and no day to leave. So the days above are the ones the game commits to, not the whole roster.
Mutual Aid Group
The other group conversation is an open channel rather than a conversation with you. 22 handles post 161 messages in it, on 84 of the days between day 1 and day 100, and it is busiest at 10:00, 9:00, 19:00. None of it can be answered, none opens an event, and no message names a place or sets anything the rest of the game reads. It is the one thread that runs the whole hundred days and never asks you for anything.
The handles, in the order the channel introduces them: Channel, Old Hand, Lurker, East Side, First Timer, Skeptic, West Side, South Edge, North Wall, Lives Alone, In Stock, Asking Around, No Name, Knows a Bit, Insider, Can't Sleep, Whole Family, 30th Floor, Looked It Up, Buying, Old Doctor, Ex-Army. They are handles rather than contacts: none of them has a thread, a number or a shelf.
The sender table lists 57 names in total, and this page covers 25 threads and both group conversations above. The other 30 open no thread of their own: 28 speak inside the group chat and the last 2 carry no message in this build at all.