What the phone is showing

A trade offer

Read the category first: 16 of the 20 traders want food. Then take everything, because the shelf empties once. The biggest shelves carry 9 kinds, and 6 contacts hold one that size.

The shelf is empty

They do not restock, but the stockpile is not theirs alone: 8 stockpiles are shared among the 20 traders, so another contact may hold the same one. A trade also draws from that contact’s own pool, which is chance rather than choice.

A message you can answer

9 contacts send something you can reply to, and 11 messages in the game offer a reply. None of them is a trade, so answering is conversation. 5 contacts do send messages that open an event, which is the phone acting as a delivery channel rather than a chat.

The group chat

One thread, 30 people, 526 lines. 32 of those lines move Morale and 16 open an event, so it is not only flavour. It also empties: 8 members leave on days the tables name, the first on day 7.

Open the contacts list Every thread the phone holds: what each contact trades, which messages open an event, and when the group chat loses people.

Who has what

Every contact who trades, the stockpile they carry and what they want for it.
Contact What they are selling from Things in it Wants
Alex Supermarket Promoter's Stockpile 9 Food
Cashier Supermarket Promoter's Stockpile 9 Materials
Jackie Furniture Store Employee's Leftover Materials 9 Food
Joey (Homeless) Furniture Store Employee's Leftover Materials 9 Food
Lena (Pediatrician) Supermarket Promoter's Stockpile 9 Food
Sales Assistant, Renovation Company Furniture Store Employee's Leftover Materials 9 Food
Ada (Library) Market Customer's Balcony Harvest 8 Food, Household
Greg Supermarket Clerk's Home Inventory 8 Food
Middle-Aged Customer Market Customer's Balcony Harvest 8 Food
Otto (Basement) Supermarket Clerk's Home Inventory 8 Food
Sales Assistant, Discount Mart Supermarket Clerk's Home Inventory 8 Meds
Martin (Car) Market Vendor's Seed Stock 5 Food
Sales Assistant, Discount Mart Market Vendor's Seed Stock 5 Food
Dora (Grocery Store) Electronics Sales Home Parts 4 Food, Materials
Sales Assistant, Farmers' Market Electronics Sales Home Parts 4 Food
Sammy Electronics Sales Home Parts 4 Food
Customer Young Girl's Spare Parts Collection 3 Food
Dr. Cohen (32nd Floor) Young Girl's Spare Parts Collection 3 Food
Lenny (Overpass) Neighbor Lady's Leftover Food 3 Food
Neighbor, Discount Mart Neighbor Lady's Leftover Food 3 Food

16 of the 20 want nothing but food. That is the finding that matters, and it is the same one the stranger economy reaches from the other direction: the currency of the phone is the thing you also need to eat. There is no clever swap here, only a decision about how much of your stockpile somebody else’s goods are worth.

The stockpiles repeat

Several contacts draw on the same stockpile. There are 8 distinct ones behind the 20 people.

The stockpiles themselves, and who is selling from each.
Stockpile Things in it Contacts carrying it
Supermarket Promoter's Stockpile 9 3
Furniture Store Employee's Leftover Materials 9 3
Market Customer's Balcony Harvest 8 2
Supermarket Clerk's Home Inventory 8 3
Market Vendor's Seed Stock 5 2
Electronics Sales Home Parts 4 3
Young Girl's Spare Parts Collection 3 2
Neighbor Lady's Leftover Food 3 2

So a run does not get 20 different inventories; it gets 8, handed out among the people who message you. If one contact has run dry, another with the same stockpile is the same offer again, which is the only redundancy the system has.

What actually turns up

The goods the most contacts carry, and so the ones most likely to be reachable.
Item Contacts carrying it
Disinfectant Spray 6
All-Purpose Strengthener 5
Broken Glass 5
Waste Plastic 5
Adrenaline 3
Bandage 3
Beef Noodles 3
Beef Slices 3
Cardboard 3
Chicken Feet 3
Cold Cuts 3
Container 3

45 distinct things are reachable by phone in total. That is the shelf a message names, and it is only half of what a contact has: each of the same 20 people also draws from a pool of their own when the trade happens, which is chance rather than choice. What a trade is worth has the draw.

Replies, and what they are for

11 of the 441 messages in the game offer you something to say back. None of them is a trade message, none leads to an event, and nothing arrives because of one, so a reply is conversation, and it is safe to read the phone for its stock and answer or not as you like.

The other 5 threads never trade at all: they are the run’s story arriving one message at a time, and every one of them carries a message that opens an event. The sender table lists 32 further names that never open a thread: 28 speak inside the group chat, 2 are the group conversations themselves, and the last 2 carry no message in this build at all.

The other thing the phone does

Contacts are not the only use for it. Quick Loan is an app on the same phone, and it lends money: 3 amounts up to $500, paid immediately, during the only part of a run when money buys anything that matters.

It brings a caller on the night of day 9 or 10, and the game’s own talent text says the more you borrow the more attention you attract. The prep window guide has the amounts, the app’s own terms and what to say when he knocks.

How this fits the ending

The named survivors on that list are the same people the Stranger ending counts. It needs 6 of them alive at the check. So the phone is both where you buy from them and where you keep them alive, out of the same stockpile, at 24 Satiety a day each.

Trading with someone is not the same as supporting them, and the game keeps those apart: a gift is worth 30 towards the relationship and a trade is worth 8.

Photos on the Old Cell Phone
The phone is one thread per contact, plus a group chat; the sender table lists more names than it ever opens a thread with.

What to do

  1. Read what a contact wants before you read what they have. 16 of 20 want food, and that is your own food.
  2. Take the whole stockpile when you take any of it, because they do not restock. The supplies list has what the contents are worth against a trip.
  3. Check for a duplicate before writing a stockpile off. 8 stockpiles are shared among 20 people.
  4. Judge the shelf, not the draw. What a message names is what you can count on; the pool the same contact draws from when the trade happens is chance.
  5. Keep gifts and trades separate in your head. They build the relationship at very different rates.

Quick reference

  • 20 trading contacts out of 57 in the phone.
  • 8 distinct stockpiles between them.
  • 16 want only food.
  • 45 different goods reachable by phone.
  • Nobody restocks. A stockpile is emptied once.