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Survival Log guides, stage by stage

Each guide answers one question a run puts to you, gives a default choice and the numbers behind it. Start at the stage you are in. Everything is checked against the 9/2 Update (version 1.0.15511).

Before a run The new-run screens

The character, the settings and the talents, chosen before the clock starts.

Summons tag How a Survival Log run works, start to finish What actually happens across a Survival Log run? Guide Sep 3, 2026 Old Cell Phone Which character to pick, and what each one starts with Which character should I play, and how do I unlock the others? Guide Aug 29, 2026 Moment of Decision Which talents to buy, and what the tree really costs Which talents should I buy first? Guide Sep 3, 2026 Check the Log Where Planning Points come from, and what a Time Loop costs How do I earn Planning Points, and should I spend them rewinding? How it works Sep 3, 2026 The First Choice What do the difficulty settings actually change? Which difficulty settings should I change? Guide Sep 3, 2026

The prep window The Day Before Disaster

Where to go and what to buy in the hours before the outbreak.

Map The ten-hour prep window: where to go and what to buy What should I do with the ten hours before the outbreak? Guide Sep 3, 2026 Canned Food Cabinet Feeding one person: what to buy and what to carry Which food should I buy, and how much of it? Guide Sep 3, 2026 Entrance Shelf What you are really buying: every shelf, discount and delivery Which shop should I buy from, and what am I really getting for the money? Guide Sep 3, 2026 War Preparation: Supply Fortress What counts as prepared: the targets the game sets How much do I need before the outbreak? Guide Sep 3, 2026 A Box of Saved Days What a supply is worth: price, trade, fuel and what it rots into What is this item actually worth, and to whom? How it works Sep 3, 2026 Backpack Carry weight against bag cells: which limit stops you first Which runs out first when I pack, the weight or the cells? Guide Sep 3, 2026

The first days Living off the stockpile

The stats, spoilage, the first horde and the first trips out.

Mysterious Notebook The five survival stats and what drains them What do the five survival stats do and what happens when one runs low? How it works Sep 2, 2026 Vintage Photo Frame Keeping Morale up when the food runs the same Why does my Morale keep falling and how do I raise it? Guide Sep 3, 2026 Whole Chunk of Rotten Meat Spoilage, and what eating expired food does to you How does food spoilage work, and is expired food safe to eat? Guide Sep 3, 2026 Cold Wave Strikes What comes through the door, and what stops it What am I defending against, and which defences are worth it? How it works Sep 3, 2026 Sealed Window Doors and windows: what the printed hit points leave out Which door and window should I fit? Guide Sep 3, 2026 Zombie Horde - Zombie Impact - Furniture Blockade What defending a wave pays, and how to be paid more What do I get for beating a wave, and can I make one pay more? Guide Sep 3, 2026 Midnight Visitors What the night asks you: events, answers and what they cost What are these pop-ups, and how do I answer them? How it works Sep 2, 2026 Ruined Supermarket ยท First Trip Where to scavenge, and what each place actually holds Which location should I scavenge, and what will I find there? Guide Sep 3, 2026 Retrieve the Recorder Exposure: the timer on every scavenging trip What is Exposure and how long can I stay in a location? How it works Sep 3, 2026 W-80 Workbench User Manual Which skill to level first, and what each level really gives Which skill should I level first? How it works Sep 3, 2026 Basement Which room to use for what: light, cold, spoilage and space Which room should I store food in, and which should I plant in? Guide Sep 3, 2026 The Night of Fever When you are sick: what each illness costs and what cures it I am sick. What does it cost, what cures it, and which meds should I stock? Guide Sep 2, 2026

Running the house Until the ending check on day 71

Cooking, farming, trapping, power, rooms, defence and trade.

The Satisfaction of Harvest Cook, trap or farm: which to build first Should I invest in cooking, trapping or farming first? Guide Sep 3, 2026 [Main Quest] Cook a Hot Meal How cooking works, and what decides the quality How does cooking quality work and how do I get Perfect dishes? How it works Sep 2, 2026 [Main Quest] Cook a Hot Meal What a dish is worth: the ingredient grade nobody mentions Does it matter which ingredients I cook with? Guide Sep 3, 2026 Rooftop Garden What to plant, and what each pot is worth Which crops should I plant, and how long do they take? Guide Sep 2, 2026 A Second Pot of Green Which planter to buy, and what each one changes Which planter should I buy? Guide Sep 1, 2026 New Sprouts Unfurling How growing works: light, cold, anomalies and the ripe window How does growing actually work, and what makes a harvest bigger? How it works Sep 2, 2026 Rat Infestation - Set Traps Where to set every trap, and what it catches Which trap should I set, where should I put it, and what do I bait it with? Guide Sep 3, 2026 [Main Quest] Assemble Solar Panels Powering the house: what to build and what to burn How do I power my base, and what should I burn for fuel? Guide Sep 3, 2026 Before the Cold Hits Keeping warm: cold waves, rooms, heaters and tiers How does warmth work, and what do I need to get through a cold wave? Guide Sep 3, 2026 Weather Forecast on a Note The forecast is fixed: every dark day and cold snap What weather is coming, and what should I plant before it? How it works Sep 2, 2026 Feeling Unwell The outbreak on day 51, and the rats that make it worse What is the day 51 outbreak, and how do I stop it getting worse? Guide Sep 2, 2026 [Main Quest] Supply Exchange The stranger economy: what it costs to keep other people alive What does supporting survivors cost, and what does a trade actually get me? Guide Sep 3, 2026 Girl Next Door's Message The phone: everyone who trades with you, and what they run out of Who messages me, what can they trade, and what do they want? How it works Sep 3, 2026 Supply Rack What a location restocks, and how soon it is worth going back How soon is it worth searching the same place again? Guide Sep 3, 2026 Notebook What the codex counts, and what filling it pays you What does the codex pay me, and which milestones are worth going out of my way for? How it works Sep 3, 2026 Handy Tools What to craft at the workbench, and what the scrap is for What should I craft at the workbench, and what are the materials for? How it works Sep 3, 2026

Reaching an ending Days 71 to 100

The endings, their targets, the deadline and the achievements.

Rescue: Evacuation Ending Every ending, and how the game decides which one you get What are the endings and how do I get the one I want? How it works Sep 1, 2026 Greenhouse: Doomsday Oasis Ending The three endings you build for, and the exact targets What do I have to build to keep an ending open? Guide Sep 3, 2026 The Reply in the Basket The endings that need someone else, and how to keep them open How do I save the neighbour, and what do the people endings need? Guide Sep 2, 2026 Attendance Record Which achievements are worth chasing, and when to start Which achievements do I need to plan for? How it works Sep 3, 2026 The Days Running Low The last thirty days: what is left to do after day 71 The story seems over. What am I doing for the last thirty days? Guide Sep 2, 2026

Endless mode After day 100

What the tiers after day 100 add, and what they pay.

Zombie Siege Endless Mode: Threat Level, the pools and what a wave pays How does the Threat Level work in Endless Mode, and what does a wave pay? Guide Sep 3, 2026