What you are deciding

Packing a bag

A trip is limited by weight, so the figure is Satiety per kilogram. Gecko leads at 333 and the bottom of the list is not worth the space. Where to scavenge has what each site holds; the supplies list sorts on the same figure.

A contact wants something

Send what they value rather than what you paid for. 47 items give a contact at least twice their shelf price, led by Rat (Dead) at 18 times, and 90 give back almost nothing. The phone has who wants which category.

The generator is empty

72 things burn and 66 of them can be found, including 34 the shops also stock, so searching reaches far more of the list than a shelf does even though about half of it is sold. Diesel Fuel 800 g 1×1 cells $50 Keeps indefinitely Fuel 48000 Fuel for diesel generators. is the one worth buying at 960 fuel a dollar; what it takes to keep the lights on has the whole budget and what each device draws.

It is about to spoil

A perishable does not vanish: 186 of the 202 items with a shelf life become Basic Fertilizer, which takes 30% off a crop’s grow time. Eating it late is the risk; letting it go is a transfer. Spoilage has how many days past the date each food is still safe, and how growing works has what the fertiliser is worth in the pot.

Open the supplies list Every item with all six values at once: what it restores, its weight, its price, its trade value, what it burns for and how it spoils.

The six values an item carries

What an item is worth, by the question you are asking of it.
The value What it answers How many items carry it
What it restores Whether eating or using it helps now 286
Weight Whether it earns its place in the bag 475
Price What a shop charges in the prep window 445
Trade value What a contact gives for it 453
Fuel What it burns for in a generator 72
Shelf life How long before it turns into something else 202
A Box of Saved Days
The same box of supplies is worth different amounts to a shop, a contact and a generator.

Price and trade value are two different numbers

A shop’s price and a contact’s trade value are not a fixed ratio: across the 443 items that carry both, it runs from Rat (Dead) at $1 for 18 back, which is 18 times over, down to Mysterious Envelope at $200 for 1.

The items a contact values most against their shelf price.
Item Shop price Trade value Times over
Rat (Dead) $1 18 18×
Gray Rat (Dead) $1 18 18×
Black Rat (Dead) $1 17 17×
Mouse $1 12 12×
Mouse (Dead) $1 12 12×
Paper Airplane $1 10 10×
Gray Rat $2 18
Gas Canister $15 120

That is the phone’s arbitrage: what a trip brings back for nothing can be worth several times a shop’s price to somebody who wants it.

And the ones a contact barely values at all.
Item Shop price Trade value
Mysterious Envelope $200 1
Workbench User Manual $200 1
Over-Wrapped Gift Box $200 1
Fruit Crate $200 1
Medical Record Fragment: Outpatient $200 1
Medical Record Fragment: Laboratory $200 1

What a supply is an input to

21 items are used by a recipe, which is a value that never shows on the shelf.

The items the most recipes call for.
Item Recipes that use it
Scrap Metal 69
Wire 36
Electronic Components 34
Waste Plastic 28
Broken Glass 25
Plastic Sheet 22
Wood Chips 18
Scrap Paper 16

What to craft has the bench itself and what each recipe returns.

Spoiling is one ladder, not a property of the food

The steps a perishable takes past its date, in the game's own effects.
Step What it applies
1 Diarrhea, weight 5
2 Stomachache, weight 4
3 Vomiting, weight 3
4 Fever, weight 2
5 Poisoned, weight 1

Of the 202 items with a shelf life, 197 carry a ladder at all, and they share this one: 196 exactly, with 1 differing in its last step alone. So how badly a food can hurt you is not a property of the food; how long you have before it gets there is, and that is its shelf life.

What a spoiled item leaves behind.
Leaves behind Items that leave it
Basic Fertilizer 186

What to do

  1. Read the value you need. The shelf price answers one question only, and it is the one that stops mattering on day one.
  2. Send a contact what they value, not what you paid for. 47 items are worth double or better to them.
  3. Buy fuel by what it burns per dollar, not by what it costs: Diesel Fuel 800 g 1×1 cells $50 Keeps indefinitely Fuel 48000 Fuel for diesel generators. at 960. The other 35 that no shop stocks are the ones a shelf will never hand you, so the shop list is what to spend money on rather than the whole of what burns.
  4. Pack by Satiety per kilogram. Gecko at 333 is worth four times what the bottom of the list is.
  5. Let a perishable rot rather than eating it late. It becomes Basic Fertilizer and the ladder above is what eating it costs.

Quick reference

  • Values an item carries: six, of which the shelf price is the least useful.
  • Worth double to a contact: 47 items, up to 18 times.
  • Burns: 72 items, 37 of them sold; best bought is Diesel at 960 a dollar.
  • Shelf life: 202 items carry one, and 197 of those take the five-step ladder.
  • Rots into: Basic Fertilizer, from 186 of them.