Only the first site is open
Hardware Store. It is the thinnest site that holds anything, 2 days of food, so the trip is for materials and the 50 experience as much as for food. Bring the bag home full by Satiety per kilogram and level Scavenging with the trips; the next sites open through the story.
The rich sites have opened
Deserted Supermarket first, then Abandoned Hospital: 27 and 23 days of food, 179 and 185 findable items. Deep search at Scavenging 5 applies to Abandoned School and Abandoned Hospital and nowhere else, the 2nd and 3rd richest sites for food.
I need one particular thing
Filter the supplies list to the site before you leave: every item names where it is found, so a trip for scrap, a seed or a medicine can be planned against the shelves rather than hoped for. Check what a location restocks if you were there this week.
Open the locations list Every site with its findable items, total Satiety, Exposure budget and restock days, sortable by what it holds.
Every scavenging trip costs the same 1 hour whichever way you walk, so the only thing that separates one from another is what is in it, and the gap is enormous. Deserted Supermarket holds 27 days of food against 2 at Hardware Store, and two of the six locations hold nothing at all.
| Location | Findable items | Food | Total Satiety | Days of food |
|---|---|---|---|---|
| Deserted Supermarket | 179 | 83 | 1302 | 27.1 |
| Abandoned Hospital | 185 | 73 | 1109 | 23.1 |
| Abandoned School | 183 | 66 | 896 | 18.7 |
| Hardware Store | 67 | 14 | 117 | 2.4 |
That last column is the whole argument. Everything in Deserted Supermarket adds up to 27.1 days of Wage Slave’s food, against 2.4 at Hardware Store, for the same hour of walking and the same risk.
Two locations hold nothing
Gas Station and Office are on the map and can be travelled to, but nothing is placed in them, no shelves to search and nothing on the floor. A trip there returns the 50 experience and no supplies.
Do not plan a run around either of them.
What is worth carrying back
| Location | Best food it holds |
|---|---|
| Deserted Supermarket | Cold Cuts (50), Instant Spicy Hotpot (50), Frozen Hamburger (50) |
| Abandoned Hospital | Giant Sub Sandwich (60), Instant Spicy Hotpot (50), Frozen Hamburger (50) |
| Abandoned School | Giant Sub Sandwich (60), Instant Spicy Hotpot (50), Instant Rice (40) |
| Hardware Store | Stale Pizza (20), Mixed Nuts (15), Dark Chocolate (10) |
A trip is limited by what you can carry, not by what is on the shelves, see carry weight for what a bag actually holds. That makes the Satiety-per-kilogram ranking the one that decides what comes home, and the supplies list now filters to a single location so you can sort what is there before you go.
Getting in
| Location | Not before | Carrying | Hours | Going in spends | Also waits on |
|---|---|---|---|---|---|
| Hardware Store | day 4 | Noisemaker | any hour | Noisemaker | nothing else |
| Gas Station | day 7 | Inspirational Story | 16:00 to 20:00 | Broken Glass | the story |
| Abandoned School | no day | Noisemaker | any hour | Noisemaker | the story |
| Office | day 15 | Inspirational Story | 16:00 to 20:00 | Scrap Metal | the story |
| Deserted Supermarket | day 4 | Noisemaker | any hour | Noisemaker | the story |
| Abandoned Hospital | no day | Noisemaker | any hour | Noisemaker | the story |
The map’s unlocked flag is on 1 of the 6, and it is the smaller half of the answer. Hardware Store carries it and still asks for day 4 and a Noisemaker, so a run that walks there on day 1 is turned away by a site the map calls open.
Read the table as a checklist rather than a schedule. Four of the six want a Noisemaker in the bag, two of them only open between 16:00 and 20:00, and the two that carry no day at all still wait on the story, which is why the early game is not a choice between the rich sites.
Levelling Scavenging
| Level | Rank | What it adds |
|---|---|---|
| 1 | Apprentice Explorer | Max Exposure +100 |
| 2 | City Wanderer | Improves carrying capacity and allows you to remove minor obstacles. |
| 3 | Skilled Explorer | Max Exposure +100 → +250 Improves carrying capacity and allows you to remove larger obstacles. |
| 4 | Veteran Explorer | Improves carrying capacity and allows you to remove heavy obstacles. |
| 5 | Wasteland King | Max Exposure +250 → +500 Unlocks deep search cards for Abandoned Hospital and Abandoned School in daily planning, allowing you to find previously overlooked supplies. Maxes out carrying capacity. No obstacle can stand in your way. |
Three of those change a run rather than your comfort. Carrying capacity rises at 4 levels, 2, 3, 4, 5, the last of which maxes it, and since a trip is limited by the bag rather than the shelves, that is the one that turns into supplies. Deep search at level 5 applies to Abandoned School and Abandoned Hospital specifically, and to nothing else: the 2nd and 3rd richest sites for food in the table above, worth knowing before you spend the levels elsewhere.
The third is Max Exposure, which is how long a trip lasts before you are found. It goes up at levels 1, 3, 5 and by 500 in total, and it matters most at the sites with the smallest budgets. Exposure and how long you can stay has the budget for every site; what a location restocks has how soon each one is worth a second visit.
What to do
- Go to Deserted Supermarket or Abandoned Hospital when they are open. They hold 27 and 23 days of food against 2 at the thinnest, for the same hour.
- Never travel to Gas Station or Office. Nothing is placed there.
- Fill the bag by Satiety per kilogram, not by what looks valuable. The trip is capped by weight.
- Put Scavenging levels in before you widen the route. Carrying capacity rises 4 times, and deep search at level 5 applies only to Abandoned School and Abandoned Hospital.
- Filter the supplies list to a location before you leave, so you know what is worth the cells you have.
Quick reference
- Every trip costs 1 hour, whichever location you pick.
- Richest: Deserted Supermarket, 27 days of food across 179 findable items.
- Thinnest with anything: Hardware Store, 2 days.
- Empty: Gas Station, Office. Nothing is placed there.
- Earliest any site opens: day 4, and every one of the 6 wants something in the bag before it lets you in.
- Deep search at Scavenging 5 covers Abandoned School and Abandoned Hospital.